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Add some reflection to the "Table" Follow the same process that you did for the cube above; select the table in the 3D window and then in the material shading panels make similar changes for the table that you did for the cube. To start with make "Ray Mir:" value about 0.7 and in the "Material" tab make the "Col", "Spe", and "Mir" values fairly light so we can see the reflection of the decending cube a little better. | ||
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Change the Sky Color
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Render a Few Frames The leftmost button in the "Panels" window displays the current animation frame. We can navigate through the frames by using the Up Arrow and Down Arrow keys. Each Up Arrow keypress will move the frame counter ahead 10 frames. You should also be able to watch the movement of the cube as you use the arrow keys.Select the camera view and move the frame counter (with the arrow keys) to a frame that has a good view of the cube, table, and sky. Then on upper menu bar "Render" → "Render Current Frame" (or simply the F12 key) to get a single frame render that you can use to examine the reflection and color of the various objects. This is a good time to save the file again. Experiment with changing the surface colors, reflectivity, and sky color until you are happy with the results. | ||