![]() |
![]() |
![]() |
| Home | Privacy Policy | News | Fractals | Photography | Gallery | Contact Us |
| (Page 4) | ||
|
Another Animation Test Now lets try dropping the 3D cube on the table. First go back to the camera view. Then press 'p'. The 3D cube should drop down, land on the table and stop. Still not very interesting but we are getting there. Rotate the 3D cube To make the landing a little more interesting we want to rotate the cube just a little. Select the original 3D cube (remember, put the cursor on the cube and RIGHT click), then use the Ctrl+Space keys to bring up the Munipulator popup, select "Rotate"and then right click. You should now see some circles around the selected object. Left click on one of the circles and move the mouse to rotate the object. Rotate the 3D cube a little with at least two of the axes. No particular rotation is required, just what looks ok to you. Giving the 3D Cube Some Boundaries Depending on the orientation your cube has after the rotation in the step above if you try the 'p' button again the cube will drop and may act like it penetrates part of the table and then sticks. To get a more realistic collision we need to tell the system what the boundaries of the object are. Go to the logic panel (Pacman) and find the "Bounds" button (left side). Click on the "Bounds" button and "Box" should appear to the right of the button. Testing the Boundaries
Now if you try the 'p' button again the cube should drop on the table, perhaps move a little, and then come to rest on the table level.
Adding Some Color
Up to now our mesh (the 3D cube) and table surface have been an uninteresting gray. Lets give them some more interesting colors.
| ||
| Previous Page | Next Page |